Bugger off
As our team had lost all the positions one can resurrect from we just had to sit patiently and watch the rest of the match play out. Most impressive was the fact there seemed a real team dynamic going on. Our death was actually delivered by two players working in tandem, first freezing and then frying our poor barbarian.
"Pets" in Age of Conan?
The lobby offered us two options for PvP: Team Deathmatch and Capture the Flag. Okay, not exactly reinventing the wheel, but our barbarian was now decked out in some decent togs and had a brutal looking sword - so we had a bash.
Click on your target and fight
Certainly the combat looks like a traditional MMO: third person view, click on your target, and so on - but there's a real sense of immediate danger, especially when more than one foe attacks. We soon learned that - as well hard as we were - dashing into a camp full of thieves was bad news. Especially when they have pet jaguars.
Quickly arming ourselves for Age of Conan
Here we encountered bandits, archers, apes and ugly beasts. Happily most of these creatures were quite easily dispatched, raising our experience level and allowing us to steal clothes - as the loin cloth was just not a good look - armour and items like gold teeth which no doubt would be able to be bartered at a merchant's stall or shop.
His hyborian universe
AoC really puts the "massive" in MMO, so we've managed to see the title in various stages of beta testing. The main game is vast and in a weekend PvP match staged by the game's creators Funcom, we were given a little taste of it before trying to stick weapons into our fellow online human foes.
E3 ''07: Age of Conan: Hyborian Adventures
For the first time, publisher Eidos and developer Funcom are showing Age of Conan's "pet" system, which lets certain magic-using professions in the high-fantasy game summon "pet" creatures to accompany them into battle. Apparently, characters that can summon pets will be able to accrue up to eight "pet points," which can be alloted to summoning pets of different levels of power; for instance, a high-level necromancer character can use all eight points to summon eight medium-sized scorpions as pets, or the character can summon two magic-wielding spirits that cost four points each.
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